Glossary
Auto Start — per-scene setting that starts the sync server automatically when the .blend file is opened.
Basepoint — an Empty object representing the Revit Survey Base Point. All document objects are parented to it. Moving the basepoint repositions the entire linked project in Blender.
Blendersync for Blender — this add-on. Runs as a local server inside Blender and receives sync data from Blendersync for Revit.
Blendersync for Revit — the companion Revit plug-in that sends scene data to Blendersync for Blender. Documented at revit.gotheresoftware.no.
BSync — the short name used as the sidebar tab label in Blender.
Debug Mode — an add-on preference toggle (off by default) that reveals the Debug panel and enables verbose logging. Use it when troubleshooting.
Document — a named sync unit sent from Blendersync for Revit. Each document maps to a Blender collection and has a unique identifier. Must be authorized before updates apply.
Family — a Revit Loadable Family. Instances arrive in Blender as synced objects and can be replaced and randomized via Family overrides.
Freeze / Unfreeze — per-object controls that lock or unlock a synced object from receiving incoming sync updates.
Global Override — a document-wide material override that applies a single material (and appearance settings) across all materials in the document, unless a material has Ignore Global Override enabled.
Override — any material or family setting applied in Blendersync for Blender on top of the synced data from Revit, without modifying the original sync data. Overrides are non-destructive and can be reset or saved to a preset at any time.
Pending — the initial state of a document that has arrived from Revit but has not yet been authorized, paused, or denied. Updates from Revit do not apply while a document is Pending.
Preset — a .bsync file containing a full set of overrides for a document (global override, per-material overrides, family overrides). Can be saved and loaded from the Links panel.
Recording — a debug tool that captures a live sync session as a series of step files, one per update received from Revit. Recordings can be replayed offline.
Replay — a debug tool that lets you step through a recorded session one update at a time without a live Revit connection. Used for diagnosing sync problems.
Scatter — a placement system driven by Revit's surface data and powered by a custom BSync node group. Distributes instances of a Blender object or collection across synced geometry. Available on any material with an active override.